Troubleshooting & FAQs

Know how to troubleshoot common error scenarios and find answers to frequently asked questions.


1. What should I do if I see the following error?🔗

Copydyld: Library not loaded: @rpath/libswiftCoreGraphics.dylib Referenced from: /private/var/mobile/Containers/Bundle/Application/696F0EAD-E2A6-4C83-876F-07E3D015D167/<Your_App>.app/Frameworks/<Framework_Name>.framework/<Framework_Name> Reason: image not found

To fix the above error message:

  • Set the Embedded Content Contains Swift Code (EMBEDDED_CONTENT_CONTAINS_SWIFT) build setting to YES in your app. To know more, refer to this Apple document.
  • Ensure that you have the framework added in Frameworks, Libraries, and Embed Content under Target settings - General. Ensure the Embed status is set to 'Embed & Sign'.

2. Is Capacitor supported in Razorpay Cordova Plugin?🔗

No, we do not support Capacitor in our plugin as it has its own dependencies.

3. What is order id and how to generate it?🔗

Order creation is the primary step of the Razorpay payment flow. When a customer clicks the pay button on your app, an Order is created and a corresponding order_id is generated in the response. This order_id must be passed to the Razorpay Checkout options added in your Flutter app. Know more about Orders.

4. What is the process for raising a request for a new feature?🔗

To raise a request for a new feature, navigate to New Issue → Feature Request on our GitHub repository.

5. How can I update the existing 'razorpay-pod'?🔗

  • Go to your project's iOS folder and run 'pod update' to update all the pods.
  • If you do not want to update all pods, run 'pod update razorpay-pod'.

6. In the new M1 MacBook, why am I not able to compile the Cordova Razorpay plugin for release mode?🔗

This is because of the new changes introduced in Xcode 12.

To resolve this:

  1. Use Rosetta 2 for launching the app on your Mac.
  2. Add the following lines to Podfile:

Handy Tips
Add the following code inside post_install do |installer|.

Copyinstaller.pods_project.build_configurations.each do |config| config.build_settings["EXCLUDED_ARCHS[sdk=iphonesimulator*]"] = "arm64" end

Know more about compilation errors.

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